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Data Breach

Genre: Plateforme
Audience: Midcore Gamer
Session Length: 3-5 min
Engine: Unity
Developement: 10 Hours
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Data Breach is a platform game made in about ten hours, following the Trijam 237 theme of “Keep the Momemtum”.

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With this theme in mind, I designed a game based on the idea of speedrunning. The game's main mechanic is the use of dashes throughout the level, which confer a temporary speed bonus. This speed can be accumulated, enabling players who manage to keep the momentum to achieve record times.

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This project enabled me to learn how to organize myself in order to produce a game with a pleasant gamefeel and an appealing concept in a short space of time.

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