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Victor Seydoux

Game designer

Skills

3C tweaking
Game Design Document
Mock Up
2D and 3D Prototyping
Programming with Blueprint

Level Design
Team Management
Q/A Testing

Tools

Unity
Adobe
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Unreal Engine 5
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Miro
Trello
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A Propos

Currently in my third year of Game Design studies at Isart Digital, I'm especially fond of games with strong gameplay or rich universes.

I make video games as well as board games, passing through the creation of stories and lore.
 

Portfolio

Here is a selection of my different works.

Click on them if you wish to know more !

Video Games

Endless Protocol

Roguelike

A fast paced roguelike following One Button Game principles to offer a shorter, more minimalist experience than a more conventional roguelike, while retaining the key aspects appreciated by fans of the genre. Such as different build type and item combination for explosive endgames ! 

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Halagaz

Beat'em up

A beat'em up created during Ludum Dare 51 with the theme “Every ten seconds”, in which the player takes on the role of a magician controlling 3 elements that combine every 10 seconds to create an incredible reward depending on the attack sequence.

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Data Breach

Platform

A platform game made within 10 hours, following the Trijam 237 theme, being “Keep the momemtum”. In this game, the player gains speed as the level progresses, enabling skilled players to accumulate it and beat their best times.

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Wooly Brawl

Beat'em up

An atypical Brawler in which the player takes on the role of a shepherd unable to attack his enemies directly. Instead, he has to hurl sheep from his flock at them to inflict damage, keeping the fun of a classic Brawler but adding some uninhibited shooter fun.

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Let's Cook !

Card Game

A card game where the player must combine ingredient cards! The more thoughtful the combination, the more the dish will satisfy even the most demanding palates! After each service, the player wins a new card to add to their deck, so they can constantly renew their experience!

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Everything is Connected

Tower Defense

A Tower Defense game in which the player embodies the disinformation represented by a spider. Your objective? Connect news together to form webs of lies and trap your preys! The better the link, the better the trap. The player must survive as many waves of insects as possible.

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