Victor Seydoux's Portfolio

Victor Seydoux
Game Designer
About Me
I am Victor, a student in Game Design at Isart Digital, Paris. I am specialised in system design, prototyping and UX design.
I am currently working on a Roguelite Deckbuilder Game for PC with a unique twist on the genre.
I adore RPGs, roguelites, TCGs and well crafted universes! And look forward to create new experiences of such kind for the players to enjoy!
Tools & Skills

Unity
![[CITYPNG.COM]HD Unreal Engine White Logo Icon PNG - 3000x3000.png](https://static.wixstatic.com/media/7f32dd_585520977c664bb6976d85219be14dc8~mv2.png/v1/fill/w_74,h_74,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/7f32dd_585520977c664bb6976d85219be14dc8~mv2.png)
Unreal Engine
Prototyping
Programming using Blueprint
Integration

Figma

Adobe
Wireframes & Wireflows
Mock Up
Level Design

Microsoft Office

Miro
Game Design Document
Game balancing
Brainstorming
Projects
Here is a selection of my different works.
Click on them if you wish to know more !
Video Games
Lightmoor
Unreal
Stealth / Puzzle

A puzzle infiltration game taking place in Scotland. Where the player uses lanterns to escape dangerous shadows lurking in the fog. However the player often needs to leave the safety of the light to activate contraptions and progress further to reclaim their character's legacy.
Everything is Connected
Tower Defense
Unity

A Tower Defense game in which the player embodies the disinformation represented by a spider. Your objective? Connect news together to form webs of lies and trap your preys! The better the link, the better the trap. The player must survive as many waves of insects as possible.
Let's Cook !
Card Game
Unity
A card game where the player must combine ingredient cards! The more thoughtful the combination, the more the dish will satisfy even the most demanding palates! After each service, the player wins a new card to add to their deck, so they can constantly renew their experience!


Endless Protocol
Unity
Roguelike



A fast paced roguelike following One Button Game principles to offer a shorter, more minimalist experience than a more conventional roguelike, while retaining the key aspects appreciated by fans of the genre. Such as different build type and item combination for explosive endgames !





