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Lightmoor

Genre: Puzzle Infiltration
Audience: Midcore Gamer
Session Length: 20-30 min
Engine: Unreal Engine 5
Developement: 6 weeks
Trailer
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Lightmoor is a puzzle infiltration game made within 6 weeks in a team composed of 10 Game Artists, 4 game programmers, 4 game designers and programming, 3 music and sound designers and 4 other game designers. 

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Our goal was to create a game with a strong atmosphere that would evoke feelings of fear and oppression in the player. We did that by the use of light and fog to limit the player visibility while giving them a lantern to see through this. However, many contraptions such as doors require the player to abandon their lantern in order to progress, making them leave their comfort zone to get to their objective.

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This game helped me develop my level design skills, UI/UX design skills, QA tester skills and of course how to work with people doing different crafts.

My Work

Game Concept Document
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UI / UX Design (Wireflow)
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Isles Layout
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QA Testing - Sanity Testing
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