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Halagaz

Genre: Beat'em up
Audience: Midcore Gamer
Session Length: 10-20min
Engine: Unity
Developement: 3 Days

Halagaz is a game designed during Ludum Dare 51, whose theme was “Every ten seconds”.

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My goal was to adapt the theme to create a beat'em up where the player would have to think about the benefits of his abilities both in the short and medium term, in order to obtain bonuses that would modify his way of playing.

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This project enabled me to greatly develop my ability to realize a concept and have it tested quickly, as well as my VFX skills

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